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presents

THE GAMIFIED
ANTI-VAPING APP THAT YOUR STUDENTS CAN RELATE TO

Try our online adventure driven anti-vaping app that gets your children to choose to stay away from vaping.

Vaping - The Hidden Enemy - School Content Bundle

WHAT'S INCLUDED >>

Vaping - The Hidden Enemy - School Content Bundle

✔️ ESCAPE ROOMS

We have designed 5 fun and challenging escape rooms to stimulate values based outcomes to highlight effective versus destructive personal choices. They're called:

  • VapEscape: The Emphysema Odyssey

  • Veiled Vapors: Uncovering the Smoke Screen

  • Breathe Easy: The Quest for Clean Victory

  • Operation Clear Air: The Fight Against Teen Vaping

  • Harmony of Choices: A Journey in Song and Self-Care

 

✔️ WRITING GAMES

We have crafted 2 inspirational writing games to elicit values based personal discovery, ownership and healthy alignment in regards to better health. They're called:

  • Clear Goals: Dodging the Vape Trap

  • Clear the Air: Quest for a Vape-Free Life

 

✔️ BONUS - CARD GAMES

For early bird subscribers we have created an interactive Cluedo styled card game to affirm and further establish the learning from our previous activities  (Accessible in December 2023)

Vaping - The Hidden Enemy - School Content Bundle

STOP VAPING.

'THE HIDDEN ENEMY'

IN YOUR SCHOOL

Get 50%* off our exciting new

7 part collaborative adventure series designed for schools informing students on

the personal dangers of vaping

* Save $1000 on our launch special and

Get 12 month unlimited access for your entire school.

Receive a further $500 discount for 2 years access!

HOW WE HELP YOU CREATE CHANGE

Our content is designed to meet children where they are comfortable - playing games with a status driven objective. We take away the judgement, and replace it with an adventure driven, carefully designed journey that leads to healthy decisions and outcomes.

Vaping - The Hidden Enemy - School Content Bundle

WHY COLLABORATIVE GAMES
DRIVE BEHAVIOUR CHANGE

Personal Status

Children and adults alike are driven by how they are perceived. If friends, colleagues and peers participate and approve then they will opt in - not out!

Self Nomination

Self nomination versus being told what to do is always more effective long term. Change only comes from personal alignment

Enjoyment

When a process is fun, it is easy. When it is easy, it is effortless and when I enjoy the process I am attracted not repelled. When it's fun they finish!

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Speak To Our Educational Experts At Wordrush To
Ensure This Is Right
For Your Students

To find out about how our games create positive change in your classroom or home, enter your details below and we'll reply within 24 hours 

Wordrush - Games That Create Change

Enter your email below and we will respond within 24 hours.

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